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Pier Solar And The Great Architects Full Crack [key]

Updated: Mar 17, 2020





















































About This Game Being originally designed and developed for the SEGA Mega Drive & SEGA Genesis, Pier Solar is a turn-based RPG with state-of-the-art aesthetics about the journey of three young heroes from the town of Reja. In this prospered and peaceful town there live three best friends: Hoston, Alina and Edessot. Young and curious, they want to go on a herb-seeking quest to help cure Hoston's father's mysterious illness. Little do they know ... it will be the beginning of their lifetime journey where they will learn the true meaning of friendship and the thrill of adventure.This journey will demand their courage and wisdom to solve a long-lost mystery while they face the forces of destruction dispatched by an evil man who is trying to change the world for his own good. Through this escapade, they will be reborn as great heroes to protect the universe from a mistaken purpose..What makes Pier Solar so special?Pier Solar was originally designed and developed for the SEGA Mega Drive and SEGA Genesis. Yes, you read that right!! It was actually the only newly developed game for SEGA's 16-bit system in the new millennium. It's not a port, fan translation, or a copy of any other game. Pier Solar is a 100% brand new, entirely original,16-bit RPG.We'll get right in to what we think makes Pier Solar so special:A 100% Original RPG! Pier Solar was developed from the ground up. An original world, storyline, soundtrack, characters, enemies, and battle style. No ports, translations or copying from any other game - it's all fresh! The first original 16-bit RPG to do this in over a decade!A Massive World to Explore! Pier Solar has 50+ hours of gameplay, over 300 locations, nearly 500 unique treasure chests, and over 800 NPCs!Director's cut! Pier Solar expands what was the biggest 16-bit RPG Ever! We released Pier Solar on a custom 64MEG cartridge (the average SEGA Mega Drive/Genesis game size is 12MEG), making it the biggest 16-bit RPG ever! This allowed us to push the 16-bit medium to a precedent setting level, with state-of-the-art aesthetics and things like full-screen cut scenes, background scaling and 3D modes. But Pier Solar HD is more than just a port, the game is getting a Director's cut, and includes an expanded story with new locations and challenges, that couldn't fit on its original Sega Genesis/Mega Drive release. Epic Battle Tactics! We developed an innovative battle system that puts you in control of up to five characters and includes in-depth strategic moves such as counter-attacks and a special strategy called Gather, which stores energy to unleash even more powerful moves and spells!Translated in 6 Languages! Pier Solar is translated in 6 languages: English, Japanese, Spanish, Portuguese, French, and German.An Original Soundtrack! A beautiful soundtrack written just for Pier Solar that embodies everything great about a classic retro soundtrack!There Are Surprises! We also packed-in many other surprises and secrets like hidden areas and mini-games!Pier Solar truly is a love letter to the rich, imaginative 16-bit RPGs of a bygone era. We crafted Pier Solar in the same light - with an authentic adventure, that resonates deeply about life, death, love, family, and friendship. Remember the wonder you felt when immersed into your favorite retro RPG? Pier Solar captures that same wonder.What the media says about Pier Solar“...this is a game I'll be keeping on my radar. I love the style, the aesthetics, and the classicJRPG feel.”- Kotaku.com“...one promising title to play next December.”- Destructoid“Pier Solar bears the distinct honour of being a Sega Mega Drive game”- Eurogamer“WaterMelon’s attention to detail is staggering…a community-based development team with atrack record of integrity and a proving capacity to deliver on promises made”- Gamespot.com“With a lengthy script, impressive graphics, and a top-notch soundtrack, those that still hold theflame for SEGA’s console will have something new to be nostalgic over.- IGN.com“The game itself, which comes on a high-density, 64 Meg cartridge, is a well-crafted love letterto the turn-based, role playing games of a bygone era. It’s evocative of the 16-bit classicsPhantasy Star II and The Secret of Mana, both in scope and design. Pier Solar also sports anenhanced CD soundtrack that truly takes the overall experience to another level.”- 1UP.com“90% GOLD Award…the best RPG of Sega’s 16 bit…well developed [and] well written.”- Games TribuneIn a nutshellPier Solar is a product of passion, done by individuals who love video games in it's most pure essence. It's made by players for players. Our team has absolute commitment to the quality of the game as well as the experience of the players. b4d347fde0 Title: Pier Solar and the Great ArchitectsGenre: RPGDeveloper:WaterMelonPublisher:WaterMelonRelease Date: 29 Sep, 2014 Pier Solar And The Great Architects Full Crack [key] pier solar and the great architects rom. pier solar and the great architects cheat engine. pier solar and the great architects watermelon. pier solar and the great architects walkthrough. pier solar and the great architects trainer. pier solar and the great architects cheats. pier solar and the great architects lösung. pier solar and the great architects gameplay. pier solar and the great architects hd torrent. pier solar and the great architects (world) (unl). pier solar and the great architects length. pier solar and the great architects iso. pier solar and the great architects xbox 360. pier solar and the great architects. pier solar and the great architects emulator. pier solar and the great architects gamefaqs. pier solar and the great architects system requirements. pier solar and the great architects guide. pier solar and the great architects ps vita. pier solar and the great architects wii u review. pier solar and the great architects trophäen. pier solar and the great architects español. pier solar and the great architects torrent. pier solar and the great architects ps3. pier solar and the great architects ps4 review. pier solar and the great architects mega drive. pier solar and the great architects komplettlösung. pier solar and the great architects gog. pier solar and the great architects (world) (en es pt) (rev c) (unl). pier solar and the great architects dreamcast rom. pier solar and the great architects achievement guide. pier solar and the great architects download. pier solar and the great architects test. pier solar and the great architects dreamcast. pier solar and the great architects sega genesis. sega mega drive pier solar and the great architects emu. pier solar and the great architects steam. pier solar and the great architects characters. pier solar and the great architects ps3 pkg. pier solar and the great architects sega rom. pier solar and the great architects dreamcast cdi. pier solar and the great architects story. pier solar and the great architects xbox one. pier solar and the great architects pc download. pier solar and the great architects gog download. pier solar and the great architects wii u. pier solar and the great architects apk. pier solar and the great architects recensione. pier solar and the great architects detonado. pier solar and the great architects ost. pier solar and the great architects wiki. pier solar and the great architects dreamcast iso. pier solar and the great architects review. pier solar and the great architects mega drive rom. pier solar and the great architects rom download. pier solar and the great architects how to save. pier solar and the great architects hd. pier solar and the great architects genesis. pier solar and the great architects genesis rom. pier solar and the great architects sega genesis rom I love classic games and JRPGs in general. I had been looking forward to playing Pier Solar ever since I first heard about the game, so I was glad to see a digital version available for purchase on Steam. The music and art are both excellent, but everything else about this game is horrible. It's not a matter of taste or me just not liking the style---I'll give anything the benefit of the doubt and I would continue to do so for Pier Solar, but I just can't go on.Here's what's wrong with the game:1. The game freezes often.2. There are input problems when playing with a controller. The developer suggested fix did nothing to help.3. The combat system is awful and battle times can be measured in minutes (usually 2 or 3 for every battle).4. The design of the maps is terrible. Everything--including the towns--is like a maze.5. Often, there are concealed paths or platforms behind what is visible to you on the screen.6. The story moves at such a glacial pace that at 6 hours in, I still don't know what it is about.7. Nothing in the game seems to fit together stylistically. There is a real lack of cohesion and everything feels off.I didn't believe the negative reviews when I read them, because most of the points sounded minor on paper. They really aren't. Please learn from my mistake and avoid wasting your money on this game. It is both frustrating and lifeless. If you want to play a good classic game on the Sega Genesis (which is what Pier Solar was originally designed for), check out Phantasy Star IV. If you want a unique JRPG that is a bit more modern, try The Legend of Heroes: Trails in the Sky.. Hello everyone. First off, the time shown is wrong. I have at least 100+ hours in this game totally. Second off, let me mention the minor bugs with this game and the one bad one.The worst bug is the Zephyr map bug. I wrote a short walkthrough that may bypass this bug. Please check the guide page for it or below. As for the other bugs, there minor and do not effect the gameplay very much. One of the minor bugs it has is the disappearing menu wheel, which happens sometimes during battles. The way to fix it is just push esc or some other button on your keyboard. This is probably has to do with the joypad on your pc.http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=719111425Now, my Main review of this game pro's and con's:PRO's:`Interesting Storyline`Unique Characters`Skills and weapons differ for each characters`Side quests!`Mini Games!`Some bosses have their own theme music`A hardcore RPG. Some towns don't even have healing in them, and are few and far in between.`Side Areas that are not relevant to the story, but are fun to explore!Con's:`Grinding for levels and repition of this type...`The storyline waits till practically at the end to actually tell you what the heck is going on..`Some bugs effect gameplay, mostly small, but one big one at Zephyr map was game breaking..`Sometimes it takes awhile for the characters to "talk" in the game and you have awkward pauses at some points`No hints on what to do next...but as i said above, hardcore RPG. It does not hold your hand...this is not really a negative to me, but i know alot of people will want this, so i put it in con's for that reason..I actually like the exploring aspect of games like this and how you figure out stuff on the map yourself.Final Thoughts:All in all, a great example of a classic RPG from the late 1980's and early 1990's. Also, this maybe a harder rpg than younger people are used to nowadays. This is how the rpg's i played as were young, so now you know how easy the games are nowadays, you young people! This game does not hold your hand. It does have a tutorial library in the 1st village (like FF games).. If you love JRPG's, I'm sure you'll find something in here worth liking. If you only like JRPG's, I feel like you'll be as dissappointed in this game as I am. It's not terrible, it's just boring. There are positive aspects to this game, like the ability to control the encounter rate so you can set it to never have random encounters or have an encounter every step. Other than that, however, the magic system was frustrating, leveling was underwhelming, the battles were a chore, and the story was sparse. Overall it's not the worst JRPG I've played, but I just can't recommend to anyone but hardcore fans of the genre.. was expecting an retro jrp. it is! in fact it is so retro that i want to punch a person right next to me and throw my controller in the corner... didnt know i still could rage at my age, but watermelon showed me i can :Dwhy is it frustrating? for me its simple the minigames that you need to complete, to keep progressing. for example the sliding plattforms... i was so happy to finish finaly the magic school and i thought that would be the peak of frustration in in the game. i was wrong. at the last chapter you have to do this \u2665\u2665\u2665\u2665\u2665\u2665\u2665t again and this time it sets you even further back if failed. so you have to run all around the basement and the staircases again and again if you fail the plattform. (wouldnt be a problem, but the movement in the game is realy bad for this. tried 3 different controllers and keyboard also, it didnt make any difference)on the other hand, the soundtrack is mostly pretty nice, the graphics for that type of game is decent (i didnt like the maze struktures, even the most towns are mazes) the combat system works for me, even if its slow paste. the characters are well done and the story also. but at the end its pretty basic and missing some depth. i can only recommend the game for oldschool jrpg lovers, who are able to get through the frustrating parts without killing there beloved people arround ;) then you will have a fun time and maybe call it a gem. its not my gem tho(i also have read alot of reviews here and im kinda shocked, that people seem to realy love the game, or realy hate it. then i watch how much time those peeps spend with the game... so many people not even an hour played and give an bad review. also not even 10 hours played and give an good review. you guys havent even beaten the game at all! below 10 hours you havent even seen those minigames. and below that.. you guys know what my point is. could be, that you have played it on a different system, but in the most cases, i dont believe you :P im actualy kinda happy that i didnt spend the money for the megadrive\/genesis version, even if it would look good at my collection). Waited since before the Genesis version of this game. So disappointed.1. Graphical glitches, some enemies have lines through them where the sprites disconnect, no biggie, but it bugs me that this wasn't fixed.2. Controls suck. Just, you have to experience them...they push you in ways you don't want, and make no sense, so when you run you feel more like you're being punished rather than getting to places quicker.3. No clear sense of direction in the beginning, and it was difficult to play a few 10 minute sessions.4. Whatever they made it on (The Linux "engine" for interfacing with the game) sucks. No alt-tab out of the game, once you're playing you're commited. You can't fix those god-awfuly loud sounds, and the keyboards functions are cut from the OS. It's horrible over all, the whole way the game takes over everything is awful.I feel terribly underwhelmed. There's no polish. It looks good, it sounds okay (Until you hear most sound effects), but everything else is a disaster. Wouldn't not purchase again for $1. Buyer beware.. I wanted to like this game. Really I did. However, I don't think I've ever been more disappointed in a game than I was with Pier Solar. There is everything wrong with the game, and nearly nothing was done right. So, let's break it down. The story? One word. Convoluted. You'll go through a significant portion of the game without any real idea of your purpose, and when significant plot details do surface it is done so late into the game, that it just leaves you feeling rushed and confused, not to mention by that time you have likely long stopped caring about why you are "out here" doing any of this. Gameplay. Oh boy. Where do I start? First, let me go on a little tangent - difficulty. A game's difficulty should be based on challenging factors related to player's skill or willingness to strategize or even grind. This game however is really only difficult because it is cheap. It's a copout, the lazy way to make a game difficult. That's not to say it's impossible or I'm whining because the game is too hard. It's not. It is playable and beatable, but made annoying by the level of cheapness involved in the battles. A perfect example is player v. enemy advantages. A staple in many JRPGs, to be sure and usually designed in one of two ways: a roughly 50\/50 chance to encounter either or an increased enemy advantage chance until the player levels up some predetermined stat(s) to put the chances in their favor. I believe Pier Solar was supposed to be designed in the format of the latter, but it didn't really pan out. You'll find enemies (regardless of their level and Agility compared to yours) getting significantly more advantageous encounters to you. And in a game as difficult as this, allowing the enemies to pummel you so frequently before you have a chance to retaliate is extremely frustrating and you'll eventually come to feel the game is cheating you. Design. I can describe it in one word too, labyrinthian. Good lord. Everything in this damn game is a maze. Field maps, dungeons even towns. What were they thinking? It reeks of a lazy way to artificially inflate play time and difficulty by makng players have to traverse areas longer to their utter frustrration. Also, I'd be remiss if I didn't mention the dreaded minigames. To be clear up front, I'm not a fan of minigames, but it is common to JRPGs, so their simple existence is not something I will hold against a game. However, in this game not only are they very abundant and dull, many of them are forced, tied behind story progression. Nuh-uh. That is a big no-no in any game, and I won't say it's acceptable in Pier Solar either. Minigames are meant to be fun, time-wasting diversions, or at worst a necessary evil related to sidequests, but never should be tied to story progression. Presentation. Graphics are fairly standard fair for a 16-bit era RPG that was designed specifically for the Sega Genesis. That said, the Genesis was capable of much nicer looking textures and animations than this game provides. Yes, it was made by a small indie team, but I'm not inclined to let that be used as an excuse for inferior design choices. The game isn't ugly, but it certainly ranks nowhere near the top of 16-bit inspired titles. That said, I do very much love the character portraits and cutscenes that are very much reminiscent of the Phantasy Star titles. Kudos. Now that I've got my one positive out of the way, let's talk about the HD graphical overhaul. It sucks. It looks "okay" and all, but the problem lies in the fact the game wasn't designed for an HD overhaul in mind. You'll often find the artwork and incidental foreground sprites in the HD version will obscure your ability to navigate in this game making the mazes even more of a nuisance. So if you do decide to play this game, do yourself a favor, and play in the original 16-bit option. The music isn't half bad, I will admit. There are even a few pretty good songs in there, with only a couple that will really grate on you. Also, there is the option for the FM soundtrack (basically what you would come to expect from music in a Genesis title) and the PCM music (which was released originally as an optional Sega CD add-on to the game) with higher quality music. The Steam verison allows you to choose between the two on a whim. I'm not particulary nostalgic towards the Sega Genesis, so I found the FM soundtrack to be a bit annoying at times, but if you are one of those people who enjoy the way the Genesis handled music then you'll probably love it. If not, the PCM soundtrack is very nice. Now, for what is probably the biggest cardinal sin in my book, and would have been enough to make me not recommend this game, if not for every other glaring issue... characterization. Oh my. For being a game that wants to really drive home the fact that your core group consists of three childhood friends adventuring together, the game does a pretty\u2665\u2665\u2665\u2665\u2665\u2665poor job of making them relatable or even seemingly all that friendly with each other. I think the designers were too busy with their utterly immature elementary humor they just throw into the game to be bothered with something as insignificant as character interaction.I could go on, but I think I've done enough ranting, and drove home my point long ago. Basically, the game is tripe. It's an insult to anyone who is a fan of classic 16-bit RPGs.. This game's a pretty decent old-school RPG. Characters are fun, environments are pretty, the new music is good (some of the old stuff is pretty rough, as are some of the sound effects). A few UI choices are a little wonky (like how you cast healing spells), but you get used to them pretty quick, though I did keep noticing my little gripes. All and all, pretty fun, I enjoy it. If it's on sale, give it a shot.Though there is a timing\/platforming section at the magic school which I hate, hate, hate. For that infurating section alone, this game might end up burning in video game hell. You'll get past it after a stressful hour or two, though.. Always wished there were more RPGs on the Genesis. I'm glad the guys at WaterMelon shared that opinion so strongly that they made their own. While the game suffered through development hell (the original Genesis version from my understanding... as well as this HD version which I feel like I waited a year after the scheduled release date to check out), it finally came. It managed to captivate me in the way RPGs did in my youth. I honestly didn't think I was going to enjoy it that much.A few notes:- Battles are reminiscent of Lunar both in the way of style and challenge. Areas can seem gimmicky and lack variety in fights up until a boss or change of region, however.- Sound is wonderful and fitting of the game's environments and mood. Perfectly done in Genesis style. The HD music is even better.- The options to swap between original graphics and HD, as well as original and HD sound are nice. - Without listing all the reasons, I feel the game has some replay value (I can see 1 or 2 more playthoughs in the future for mehself). Obviously I'm not looking at it with nostalgia goggles either.- The characters are likeable, which is good due to the fact you'll be spending quite a few hours with them.Overall, I'd give it an 8 out of 10. There's not too many great RPGs on the Genesis, so this game is welcomed by me. I'd even go as far as to place it at my number three spot of favorite Genesis RPGs, falling short of only Phantasy Star IV and Shining Force II. If you're a fan of those titles and also Lunar, then definitely try to pick it up if ya see it on sale, and give it a shot.Happy Gaming, friends!!. Reminds me a lot of Lunar: Silver Star Story, if you love old school JRPGs you will love this one for sure.oh the battle system here is turn based and it is random encounters.hope i helped, enjoy.

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